fix: make server logic run on the server
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deploy to cloudflare pages / deploy (push) Successful in 31s
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deploy to cloudflare pages / deploy (push) Successful in 31s
but correctly and more cool
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2 changed files with 4 additions and 19 deletions
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@ -1,8 +1,8 @@
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import type { RequestHandler } from "./$types";
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import type { PageServerLoad } from "./$types";
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import { createGame, getMetro, getStops, getTram, type GameData, type GameOptions } from "$lib";
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import { createGame, getMetro, getStops, getTram, type GameData, type GameOptions } from "$lib";
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import { error } from "@sveltejs/kit";
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import { error } from "@sveltejs/kit";
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export const GET: RequestHandler = async ({ fetch, url }) => {
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export const load: PageServerLoad = async ({ fetch, url }) => {
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const stops = await getStops(fetch);
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const stops = await getStops(fetch);
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const mode = url.searchParams.get("mode");
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const mode = url.searchParams.get("mode");
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@ -41,12 +41,12 @@ export const GET: RequestHandler = async ({ fetch, url }) => {
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}
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}
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const gameId = createGame(randomStop);
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const gameId = createGame(randomStop);
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const data: GameData = {
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const gameData: GameData = {
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lines: options.mode === "easy" || options.mode === "hard" ? lineColors : [],
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lines: options.mode === "easy" || options.mode === "hard" ? lineColors : [],
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stops: options.mode === "easy" ? crossingStops : [],
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stops: options.mode === "easy" ? crossingStops : [],
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stopName: randomStop.properties!.nom,
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stopName: randomStop.properties!.nom,
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gameId,
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gameId,
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};
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};
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return Response.json(data);
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return { gameData };
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};
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};
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@ -1,16 +1 @@
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import type { PageLoad } from "./$types";
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import type { GameData } from "$lib";
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import { error } from "@sveltejs/kit";
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export const load: PageLoad = async ({ fetch, url }) => {
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const res = await fetch("/api/data?" + url.searchParams);
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if (!res.ok) {
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return error(400, await res.text());
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} else {
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const gameData: GameData = await res.json();
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return { gameData };
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}
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};
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export const ssr = false;
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export const ssr = false;
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